![]() ![]() Some of the best FPS games ever (a list that includes games like Doom, Halo: Combat Evolved, and Call of Duty 4: Modern Warfare) have featured full campaigns and extensive competitive multiplayer modes. ![]() It’s not only odd to play a Doom game that doesn’t feature some form of deathmatch gameplay, but it ensures that Doom Eternal is part of a troubling trend in the FPS market which forces gamers to choose between single-player and multiplayer experiences. While that mode was not developed by the folks at id Software, it feels odd that they decided to essentially abandon the deathmatch concept entirely with Doom Eternal. It was a welcome attempt to liven things up that was actually quite fun in and of itself, but it ultimately fell short of its goal. It was old-school, but it found a way to liven those classic concepts by incorporating some modern ideas.ĭoom 2016’s multiplayer attempted something similar by adding mechanics to otherwise standard deathmatch options which let you do things like acquire power-ups to become a demon. Said concepts included things like pure action gameplay, complex maps filled with collectibles, and even a humorously indifferent approach to storytelling. See, Doom 2016 (and certainly still Doom Eternal, to a slightly different extent) was largely defined by the ways that it resurrected the core gameplay concepts of Doom. However, the idea that Doom deathmatch gameplay is somehow outdated is worthy of discussion. Obviously, there is no value in resorting to personal attacks regarding his feelings on the subject even though they may initially strike you as frustrating. He also expressed the team’s desire to do something different. It kind of is, but what’s really strange is that Bethesda’s Pete Hines recently suggested that Doom Eternal doesn’t feature deathmatch gameplay because it’s an outdated concept that wasn’t really what he thought of when he thought of Doom. Considering that Doom was once defined by its deathmatch options, you probably think that the absence of such a multiplayer mode in Doom Eternal is kind of strange. The one thing that Doom Eternal is not is classic Doom deathmatch gameplay. Mostly, it feels like a way for multiple people to play through some of the concepts of the campaign. It runs well, it features some interesting ideas, and it’s occasionally simply fun to play. To be fair, there’s nothing inherently wrong with the mode. It’s reminiscent of the ideas seen in games like Evolve or even Splinter Cell’s Spies vs. In terms of multiplayer, Doom Eternal is an unnecessarily frustrating exercise in game design that not only feels unworthy of the rest of the game but leaves us wondering why things have to be this way.įor those who don’t know, Doom Eternal‘s primary multiplayer mode is an asymmetrical affair that sees two players assume the role of demons in order to battle one player who serves as the Doom Slayer. Well, at least when it comes to the game’s single-player mode. At the very least, Doom Eternal is much more than it needed to be. ![]() For conversation’s sake, we could even argue that it’s a great game that offers a refreshing twist on the Doom formula that adheres to the spirit of the franchise while mixing up the general gameplay.
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